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3.1: Introduction

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    5131
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    Figure \(\PageIndex{1}\): This odd-looking headgear provides the user with a virtual world. (credit: fill/Pixabay)

    Imagine visiting a faraway city or even outer space from the comfort of your living room. It could be possible using virtual reality. This technology creates realistic images that make you feel as if you are truly immersed in the scene and even enable you to interact with them. It is being developed for fun applications, such as video games, but also for architects to plan buildings, car companies to design prototypes, the military to train, and medical students to learn.

    Developing virtual reality devices requires modeling the environment using graphs and mathematical relationships. In this chapter, you will graph different relationships and learn ways to describe and analyze graphs.


    This page titled 3.1: Introduction is shared under a CC BY 4.0 license and was authored, remixed, and/or curated by OpenStax via source content that was edited to the style and standards of the LibreTexts platform.