Skip to main content
Mathematics LibreTexts

7.7: What Are the Odds?

  • Page ID
    129599
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)

    \( \newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\)

    ( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\)

    \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\)

    \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\)

    \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\)

    \( \newcommand{\Span}{\mathrm{span}}\)

    \( \newcommand{\id}{\mathrm{id}}\)

    \( \newcommand{\Span}{\mathrm{span}}\)

    \( \newcommand{\kernel}{\mathrm{null}\,}\)

    \( \newcommand{\range}{\mathrm{range}\,}\)

    \( \newcommand{\RealPart}{\mathrm{Re}}\)

    \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\)

    \( \newcommand{\Argument}{\mathrm{Arg}}\)

    \( \newcommand{\norm}[1]{\| #1 \|}\)

    \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\)

    \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\AA}{\unicode[.8,0]{x212B}}\)

    \( \newcommand{\vectorA}[1]{\vec{#1}}      % arrow\)

    \( \newcommand{\vectorAt}[1]{\vec{\text{#1}}}      % arrow\)

    \( \newcommand{\vectorB}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vectorC}[1]{\textbf{#1}} \)

    \( \newcommand{\vectorD}[1]{\overrightarrow{#1}} \)

    \( \newcommand{\vectorDt}[1]{\overrightarrow{\text{#1}}} \)

    \( \newcommand{\vectE}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash{\mathbf {#1}}}} \)

    \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)

    \(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)
    Three lottery tickets have been scratched off to reveal the ticket-holder's winnings.
    Figure 7.33: Scratch-off lottery tickets, as well as many other games, represent the likelihood of winning using odds. (credit: “My Scratch-off Winnings” by Shoshanah/Flickr, CC BY 2.0)
    Learning Objectives
    1. Compute odds.
    2. Determine odds from probabilities.
    3. Determine probabilities from odds.

    A particular lottery instant-win game has 2 million tickets available. Of those, 500,000 win a prize. If there are 500,000 winners, then it follows that there are 1,500,000 losing tickets. When we evaluate the risk associated with a game like this, it can be useful to compare the number of ways to win the game to the number of ways to lose. In the case of this game, we would compare the 500,000 wins to the 1,500,000 losses. In other words, there are 3 losing tickets for every winning ticket. Comparisons of this type are the focus of this section.

    Computing Odds

    The ratio of the number of equally likely outcomes in an event EE to the number of equally likely outcomes not in the event EE is called the odds for (or odds in favor of) the event. The opposite ratio (the number of outcomes not in the event to the number in the event EE to the number in the event EE is called the odds against the event.

    Checkpoint

    Both odds and probabilities are calculated as ratios. To avoid confusion, we will always use fractions, decimals, or percents for probabilities, and we’ll use colons to indicate odds. The rules for simplifying fractions apply to odds, too. Thus, the odds for winning a prize in the game described in the section opener are 500,000:1,500,000=1:3500,000:1,500,000=1:3 and the odds against winning a prize are 3:13:1. These would often be described in words as “the odds of winning are one to three in favor” or “the odds of winning are three to one against.”.

    Checkpoint

    Notice that, while probabilities must always be between zero and one inclusive, odds can be any (non-negative) number, as we’ll see in the next example.

    Example 7.25: Computing Odds
    1. If you roll a fair 6-sided die, what are the odds for rolling a 5 or higher?
    2. If you roll two fair 6-sided dice, what are the odds against rolling a sum of 7?
    3. If you draw a card at random from a standard deck, what are the odds for drawing a ?
    4. If you draw 2 cards at random from a standard deck, what are the odds against them both being ?
    Answer
    1. The sample space for this experiment is {1, 2, 3, 4, 5, 6}. Two of those outcomes are in the event “roll a five or higher,” while four are not. So, the odds for rolling a five or higher are 2:4=1:22:4=1:2.
    2. In Example 7.18, we found the sample space for this experiment using the following table (Figure 7.34):
      A table with 6 rows and 6 columns. The columns represent the first die and are titled, 1, 2, 3, 4, 5, and 6. The rows represent the second die and are titled, 1, 2, 3, 4, 5, and 6. The data is as follows: Row 1: 2, 3, 4, 5, 6, 7. Row 2: 3, 4, 5, 6, 7, 8. Row 3: 4, 5, 6, 7, 8, 9. Row 4: 5, 6, 7, 8, 9, 10. Row 5: 6, 7, 8, 9, 10, 11. Row 6: 7, 8, 9, 10, 11, 12.
      Figure 7.34

    There are 6 outcomes in the event “roll a sum of 7,” and there are 30 outcomes not in the event. So, the odds against rolling a 7 are 30:6=5:130:6=5:1.

    • There are 13 in a standard deck, and 5213=395213=39 others. So, the odds in favor of drawing a are 13:39=1:313:39=1:3.
    • There are 13C2=7813C2=78 ways to draw 2 , and 52C278=1,24852C278=1,248 ways to draw 2 cards that are not both . So, the odds against drawing 2 are 1,248:78=16:11,248:78=16:1.
    Your Turn 7.25

    You roll a pair of 4-sided dice with faces labeled 1 through 4.

    What are the odds for rolling a sum greater than 3?

    What are the odds against both dice giving the same number?

    Odds as a Ratio of Probabilities

    We can also think of odds as a ratio of probabilities. Consider again the instant-win game from the section opener, with 500,000 winning tickets out of 2,000,000 total tickets. If a player buys one ticket, the probability of winning is 500,0002,000,000=14500,0002,000,000=14, and the probability of losing is 114=34114=34. Notice that the ratio of the probability of winning to the probability of losing is 14:34=1:314:34=1:3, which matches the odds in favor of winning.

    FORMULA

    For an event EE,

    odds forE=n(E):n(E)=P(E):P(E)=P(E):(1P(E))odds againstE=n(E):n(E)=P(E):P(E)=(1P(E)):P(E)odds forE=n(E):n(E)=P(E):P(E)=P(E):(1P(E))odds againstE=n(E):n(E)=P(E):P(E)=(1P(E)):P(E)

    We can use these formulas to convert probabilities to odds, and vice versa.

    Example 7.26: Converting Probabilities to Odds

    Given the following probabilities of an event, find the corresponding odds for and odds against that event.

    1. P(E)=35P(E)=35
    2. P(E)=17%P(E)=17%
    Answer
    1. Using the formula, we have:

      odds forE=P(E):(1P(E))=35:(135)=35:25=3:2.odds forE=P(E):(1P(E))=35:(135)=35:25=3:2.

      (Note that in the last step, we simplified by multiplying both terms in the ratio by 5.)
      Since the odds for EE are 3:23:2, the odds against EE must be 2:32:3.
    2. Again, we’ll use the formula:

      odds forE=P(E):(1P(E))=0.17:(10.17)=0.17:0.831:4.88.odds forE=P(E):(1P(E))=0.17:(10.17)=0.17:0.831:4.88.

      (In the last step, we simplified by dividing both terms in the ratio by 0.17.)
      It follows that the odds against EE are approximately 4.88:14.88:1.
    Your Turn 7.26

    If the probability of an event \(E\) is 80%, find the odds for and the odds against \(E\).

    Now, let’s convert odds to probabilities. Let’s say the odds for an event are A:Bformula above, we have A:B=P(E):(1P(E))A:B=P(E):(1P(E)). Converting to fractions and solving for P(E)P(E), we get:

    AB =P(E)1P(E)A(1P(E)) =B×P(E)AA×P(E) =B×P(E)A=A×P(E)+B×P(E)A=(A+B)×P(E)AA+B=P(E). AB =P(E)1P(E)A(1P(E)) =B×P(E)AA×P(E) =B×P(E)A=A×P(E)+B×P(E)A=(A+B)×P(E)AA+B=P(E).

    Let’s put this result in a formula we can use.

    FORMULA

    If the odds in favor of EE are A:BA:B, then

    P(E)=AA+BP(E)=AA+B.

    Example 7.27: Converting Odds to Probabilities

    Find P(E)P(E) if EE:

    1. The odds of EE are 2:12:1 in favor
    2. The odds of EE are 6:16:1 against
    Answer
    1. Using the formula we just found, we have P(E)=22+1=23P(E)=22+1=23.
    2. If the odds against are 6:16:1, then the odds for are 1:61:6. Thus, using the formula, P(E)=11+6=17P(E)=11+6=17.
    Your Turn 7.27

    Find \(P(E)\) if \(E\):

    The odds of \(E\) are \(15{:}1\) against

    The odds of \(E\) are \(2.5{:}1\) in favor

    Checkpoint

    Some places, particularly state lottery websites, will use the words “odds” and “probability” interchangeably. Never assume that the word “odds” is being used correctly! Compute one of the odds/probabilities yourself to make sure you know how the word is being used!

    Check Your Understanding

    For the following exercises, you are rolling a 6-sided die with 3 orange faces, 2 green faces, and 1 blue face.

    What are the odds in favor of rolling a green face?

    What are the odds against rolling a blue face?

    What are the odds in favor of rolling an orange face?

    What are the odds in favor of an event with probability \(\frac{3}{8}\)?

    What are the odds against an event with probability \(\frac{2}13\)?

    What is the probability of an event with odds \(9{:}4\) against?

    What is the probability of an event with odds \(5{:}7\) in favor?


    This page titled 7.7: What Are the Odds? is shared under a CC BY 4.0 license and was authored, remixed, and/or curated by OpenStax via source content that was edited to the style and standards of the LibreTexts platform.

    • Was this article helpful?