Skip to main content
\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)
Mathematics LibreTexts

Derivatives and Interpretations

  • Page ID
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)


    Recall that the difference between speed and velocity is that velocity has direction and speed does not. In other words, the speed is the absolute value of velocity. We have seen that the secant line can be used to approximate the velocity. The formula for average velocity is

    s(tf) - s(ti)
    vave =
    tf - ti

    If we want the instantaneous velocity we need to let tf equal ti. Unfortunately, this will always lead to and answer of 0/0 which is undefined. The solution is to take the limit as t2 approaches t1

    We can think of t2 being just a little bit away fromt1, thinking of h as a small number, we can write

    t2 = t1 + h

    This leads us the following definition


    Lets(t) be the position function, then the instantaneous velocity at tiis


    Other words for the instantaneous velocity are:

    velocity, derivative, slope, rate, marginal anything,...


    The mars lander falls to the planet and has distance function 10t2 with ground contact after8 seconds. What will be the exact impact velocity?

    Solution 1:

    We use the formula for instantaneous velocity


    We cannot plug in 0 for h since we get 0/0, so we construct a table to approximate the limit:

    h .01 .001 -.01 -.001
    v 160.1 160.01 159.9 159.99

    We can guess that the instantaneous velocity is approximately 160, but how can we tell that it isn't 159.9999999?

    Solution 2:

    We can graph the curve y = 10x2 and use the zoom capabilities to approximate the slope of the tangent line at the point (8, 640). Again the slope seems to be very close to 160. Unfortunately, there is still no guarantee that this is exact. Click here and enter 10*x^2 for the function and 8 for x to try this.

    Solution 3:

    We calculate the limit:


    The third solutionproves what we conjectured after the first two approaches.

    Tangent lines

    We have seen that the derivative gives the slope of the tangent line. We can use this to find the equation of the tangent line at a point.


    Find the equation of the tangent line to the curve

    y = x2 + x

    at the point (1,2).


    To find the equation of a line we need a point and a slope. The point is given as (1,2) and the slope can be calculated using the derivative:


    We can conclude that m = 3. The point-slope formula for a line gives

    y - 2 = 3(x - 1)


    y = 3x - 1


    Find the derivative of y = x-1/2


    Outside Links

    Larry Green (Lake Tahoe Community College)