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1.8: Surfaces

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Cylinders

Let C be a curve, then we define a cylinder to be the set of all lines through C and perpendicular to the plane that C lies in.

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We can tell that an equation is a cylinder is it is missing one of the variables.

Quadric Surfaces

Recall that the quadrics or conics are lines , hyperbolas, parabolas, circles, and ellipses. In three dimensions, we can combine any two of these and make a quadric surface. For example


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is a paraboloid since for constant z we get a circle and for constant x or y we get a parabola. We use the suffix -oid to mean ellipse or circle. We have:

x2a2+y2b2+z2c2=1is an ellipsoid,x2a2y2b2+z2c2=1is a hyperboloid of 2 sheets, whilex2a2+y2b2z2c2=1is a hyperboloid of 1 sheet.

Surface of Revolution

Let y=f(x) be a curve, then the equation of the surface of revolution abut the x-axis is

y2+z2=f2(x).

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Example 1.8.1

Find the equation of the surface that is formed when the curve

y=sinx

with

0x<π2

is revolved around the y-axis.

Solution

This uses a different formula since this time the curve is revolved around the y-axis.

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The circular cross section has radius sin1y and the circle is perpendicular to the y-axis. Hence the equation is

x2+z2=(sin1y)2.

Cylindrical Coordinates

We can extend polar coordinates to three dimensions by

x=rcosq,

y=rsinq,

z=z.

Example 1.8.2

We can write (1,1,3) in cylindrical coordinates. We find

r=12+12=sqrt2

and

θ=tan1(11)=π4

so that the cylindrical coordinates are

(2,π4,3).

Spherical Coordinates

An alternate coordinate system works on a distance and two angle method called spherical coordinates. We let r denote the distance from the point to the origin, θ represent the same θ as in cylindrical coordinates, and ϕ denote the angle from the positive z-axis to the point.

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The picture tells us that

r=rsinϕ

and that

z=rcosϕ.

From this we can find

  • x=rcosθ=rsinϕcosθ,
  • y=rsinθ=rsinϕsinθ,
  • z=rcosϕ.

Immediately we see that

x2+y2+z2=r2.

We use spherical coordinates whenever the problem involves a distance from a source.

Example 1.8.3

Convert the surface

z=x2+y2

to an equation in spherical coordinates.

Solution

We add z2 to both sides

z+z2=x2+y2+z2.

Now it is easier to convert

rcosϕ+r2cos2ϕ=r2.

Divide by r to get

cosϕ+rcos2ϕ=r.

Now solve for r.

r=cosϕ1cos2ϕ=cosϕsin2ϕ=cscϕcotϕ.


This page titled 1.8: Surfaces is shared under a CC BY 4.0 license and was authored, remixed, and/or curated by Larry Green.

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