1.8: Surfaces
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Cylinders
Let C be a curve, then we define a cylinder to be the set of all lines through C and perpendicular to the plane that C lies in.
We can tell that an equation is a cylinder is it is missing one of the variables.
Quadric Surfaces
Recall that the quadrics or conics are lines , hyperbolas, parabolas, circles, and ellipses. In three dimensions, we can combine any two of these and make a quadric surface. For example
is a paraboloid since for constant z we get a circle and for constant x or y we get a parabola. We use the suffix -oid to mean ellipse or circle. We have:
x2a2+y2b2+z2c2=1is an ellipsoid,−x2a2−y2b2+z2c2=1is a hyperboloid of 2 sheets, whilex2a2+y2b2−z2c2=1is a hyperboloid of 1 sheet.
Surface of Revolution
Let y=f(x) be a curve, then the equation of the surface of revolution abut the x-axis is
y2+z2=f2(x).
Find the equation of the surface that is formed when the curve
y=sinx
with
0≤x<π2
is revolved around the y-axis.
Solution
This uses a different formula since this time the curve is revolved around the y-axis.
The circular cross section has radius sin−1y and the circle is perpendicular to the y-axis. Hence the equation is
x2+z2=(sin−1y)2.
Cylindrical Coordinates
We can extend polar coordinates to three dimensions by
x=rcosq,
y=rsinq,
z=z.
We can write (1,1,3) in cylindrical coordinates. We find
r=√12+12=sqrt2
and
θ=tan−1(11)=π4
so that the cylindrical coordinates are
(√2,π4,3).
Spherical Coordinates
An alternate coordinate system works on a distance and two angle method called spherical coordinates. We let r denote the distance from the point to the origin, θ represent the same θ as in cylindrical coordinates, and ϕ denote the angle from the positive z-axis to the point.
The picture tells us that
r=rsinϕ
and that
z=rcosϕ.
From this we can find
- x=rcosθ=rsinϕcosθ,
- y=rsinθ=rsinϕsinθ,
- z=rcosϕ.
Immediately we see that
x2+y2+z2=r2.
We use spherical coordinates whenever the problem involves a distance from a source.
Convert the surface
z=x2+y2
to an equation in spherical coordinates.
Solution
We add z2 to both sides
z+z2=x2+y2+z2.
Now it is easier to convert
rcosϕ+r2cos2ϕ=r2.
Divide by r to get
cosϕ+rcos2ϕ=r.
Now solve for r.
r=cosϕ1−cos2ϕ=cosϕsin2ϕ=cscϕcotϕ.